Glossary of Terms in Industrial Design


These terms represent just a fraction of the rich vocabulary of industrial design, each contributing to the depth and breadth of the discipline. Industrial design encompasses a wide range of concepts, materials, processes, and philosophies. Below is a glossary of some essential terms frequently used in the field, offering a foundational understanding for those interested in or working within industrial design.

Read more about Industrial Design in An Outline


1. Ergonomics: The study of how people interact with products, systems, and environments, aiming to optimize human well-being and overall system performance. Ergonomics is crucial in designing products that are comfortable and efficient for human use.

2. Prototype: A preliminary model of a product that is used for testing and evaluation. Prototyping is an essential step in the design process, allowing designers to explore ideas and identify potential issues before mass production.

3. CAD (Computer-Aided Design): Software used by designers to create precision drawings or technical illustrations of products. CAD is a vital tool in industrial design for creating detailed 3D models that can be tested and refined.

4. Sustainability: A principle in design that seeks to reduce environmental impact through mindful selection of materials, efficient manufacturing processes, and products designed for long-term use and recyclability.

5. Aesthetics: The branch of philosophy dealing with the nature of beauty and taste. In industrial design, aesthetics refers to the visual appeal of a product, including its shape, color, and texture.

6. User-Centered Design (UCD): A design philosophy and process that prioritizes the needs, preferences, and limitations of the end-users at every stage of the design and development process. UCD aims to create products that meet the specific needs of users.

7. Biomimicry: The practice of designing products, structures, and systems inspired by nature’s time-tested patterns and strategies. Biomimicry encourages sustainable design by emulating nature’s efficiency and innovations.

8. Modular Design: A design approach that creates a system composed of separate, interchangeable components, known as modules. Modular design allows for easy assembly, repair, and customization of products.

9. Human Factors: A field of study focusing on understanding the interactions between humans and other elements of a system. Human factors aim to improve product design by ensuring safety, comfort, and efficiency.

10. Material Science: An interdisciplinary field focused on the properties and applications of materials. In industrial design, material science informs the selection of materials based on their characteristics and suitability for specific product requirements.

11. Rapid Prototyping: A group of techniques used to quickly fabricate a scale model of a physical part or assembly using three-dimensional computer-aided design (CAD) data. Techniques such as 3D printing are common in rapid prototyping.

12. Usability: The ease with which users can use a product to achieve their goals effectively, efficiently, and satisfactorily. Usability is a critical consideration in user-centered design.

13. Iterative Design: A design methodology based on a cyclical process of prototyping, testing, analyzing, and refining a product. Iterative design seeks to improve the quality and functionality of a product through continuous feedback and adjustments.

14. Design Thinking: A problem-solving approach that encourages designers to focus on the people they are designing for, leading to better products, services, and internal processes. Design thinking involves empathy, creativity, and rationality to meet user needs and solve complex problems.

15. Life Cycle Assessment (LCA): The systematic analysis of the environmental impact of products throughout their entire life cycle, from raw material extraction through materials processing, manufacture, distribution, use, repair and maintenance, and disposal or recycling.

16. Design for Manufacturability (DFM): A design approach that simplifies the manufacturing process to reduce production costs and complexities. DFM aims to create products that are easy and cost-effective to manufacture without compromising on quality.

17. Design Language: A unique set of design elements and principles that provide a consistent brand identity across a range of products. A design language ensures coherence in aesthetics and functionality, reinforcing brand recognition.

18. Form Factor: Refers to the size, shape, and physical specifications of a product. The form factor affects how a product is perceived and used by consumers, influencing its ergonomics and aesthetics.

19. Functionality: The degree to which a product performs its intended purpose. High functionality means the product effectively meets user needs and operates as expected.

20. Intellectual Property (IP): Legal rights granted to creators and owners of works that are the result of human intellectual creativity. In industrial design, this can include patents for inventions, copyright for design works, and trademarks for brand elements.

21. Mock-up: A full-size model of a design used for demonstration, design evaluation, promotion, and other purposes. Unlike prototypes, mock-ups are often not functional and are used primarily to assess aesthetic and physical aspects of the design.

22. Sustainable Design: Goes beyond minimizing negative environmental impacts to include the design of products that contribute positively to environmental, societal, and economic well-being. It encompasses a broader scope than sustainability, aiming for designs that are truly regenerative.

23. Universal Design: The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. Universal design aims to make products accessible to people of all ages, sizes, and abilities.

24. User Interface (UI): The means by which a user interacts with a product, especially in digital or electronic devices. The design of the user interface includes the visual design, the interaction design, and the information architecture.

25. Design for Disassembly (DFD): A design approach that facilitates the easy disassembly of products at the end of their life cycle for repair, refurbishment, or recycling. DFD is crucial for supporting circular economy initiatives by enabling the recovery and reuse of product components and materials.

26. Cognitive Load: The total amount of mental effort being used in the working memory. In design, cognitive load refers to the amount of mental effort required to operate a product, with good design seeking to minimize this for ease of use.

27. Inclusive Design: A design methodology that considers the full range of human diversity, including physical, cognitive, and social differences, to make products accessible and usable by as many people as possible.

28. Sketch Model: A rough and rapidly constructed physical or digital model used by designers to explore ideas and communicate design concepts in the early stages of the design process.

29. Storyboarding: A visual representation of a product’s use case or experience, typically presented in a sequence of drawn panels or images. Storyboarding is used in industrial design to conceptualize and communicate how users might interact with a product over time, highlighting key moments and functionalities.

30. Affordance: The quality or property of an object that defines its possible uses or makes clear how it can or should be used. Designers incorporate affordances into products to intuitively guide users on their operation without the need for detailed instructions.

31. Human-Centered Design (HCD): An approach to problem-solving that develops solutions by involving the human perspective in all steps of the problem-solving process. HCD focuses on users’ needs, contexts, behaviors, and challenges, ensuring that the products created are deeply resonant and effectively meet user requirements.

32. Design for Sustainability (DfS): An approach that considers environmental, social, and economic sustainability in the design process. DfS seeks to create products that have a positive impact on society and the environment, promoting long-term sustainability over short-term gains.

33. Color Theory: The study of color and its visual impacts, emotional responses, and cultural meanings. In industrial design, color theory informs color choices that enhance the usability, aesthetics, and psychological appeal of products.

34. Tactile Feedback: Physical sensations returned by a product in response to user actions, providing immediate information that the action has been recognized. Tactile feedback is crucial in design for enhancing the interactivity and intuitiveness of products, especially in digital and electronic devices.

35. Contextual Inquiry: A user research method that involves observing and interviewing users in their natural environment, where they would typically use the product. This approach provides deep insights into user needs, behaviors, and the context of product use, informing more relevant and user-centric design solutions.

36. Life-Cycle Cost Analysis (LCCA): An economic analysis used in the assessment of the total cost of product ownership, taking into account all costs from acquisition through disposal. LCCA helps designers and consumers understand the long-term value and impact of their product choices.

37. Parametric Design: A design process that uses algorithmic thinking to encode attributes and rules that define and drive the design geometry and its behavior. In industrial design, parametric tools allow for the easy modification and optimization of designs based on desired parameters.

38. User Persona: A fictional character created to represent a user type that might use a site, brand, or product in a similar way. Personas are used in the design process to focus decisions by adding a human element, allowing designers to cater designs to specific needs and behaviors of user groups.

39. Emotional Design: The practice of creating products that elicit positive emotions and connections with the user, enhancing the overall experience and satisfaction. Emotional design considers the psychological and emotional responses of users to shape the design of products.

40. Design Audit: A comprehensive analysis and review of the design elements and branding of a company or product line. A design audit assesses consistency, effectiveness, and alignment of design practices with brand goals and user expectations.

41. Biomaterials: Naturally derived or synthesized materials that are used in products and systems intended to interact with biological systems. Biomaterials in industrial design are increasingly used for their sustainability and innovative properties, contributing to eco-friendly product solutions.

42. Cross-Functional Team: A group composed of members with varied expertise and skills from different departments within an organization, such as design, engineering, marketing, and production. Cross-functional teams in industrial design projects ensure holistic product development that meets diverse criteria for success.

43. Design Strategy: A long-term plan that uses the design process and thinking to achieve specific business objectives. It involves understanding market trends, consumer behaviors, and competitive landscapes to inform product development, positioning, and innovation.

44. Ethnography: A qualitative research method rooted in social sciences that involves observing and studying people in their natural environment to gain deep contextual insights into their lives, cultures, and interactions with products. Ethnography informs human-centered design by providing a rich understanding of user needs and behaviors.

45. Fidelity in Design: The degree of detail and realism of a prototype or design model. Low-fidelity designs often consist of sketches or rough models used for early conceptualization, while high-fidelity designs are detailed and closely mimic the final product, used for user testing and final evaluations.

46. Interaction Design (IxD): The creation of systems and products that facilitate user interactions. This includes the design of interfaces, devices, and systems that respond to user actions in intuitive and meaningful ways, enhancing the user experience.

47. Lean Design: A design approach that emphasizes the efficient use of resources, elimination of waste, and simplicity. Lean design principles are applied to create more streamlined, cost-effective, and user-focused products and processes.

48. Prosumer: A portmanteau of ‘producer’ and ‘consumer,’ referring to individuals who both consume and produce a product. In industrial design, this concept has led to the design of products that allow for customization, personalization, and user participation in the creation process.

49. Sensory Design: Design that specifically considers the use of senses (sight, sound, touch, smell, and taste) in the user experience. Sensory design aims to enhance the emotional connection, usability, and overall experience of a product by engaging multiple senses.

50. System Design: The process of defining the architecture, components, modules, interfaces, and data for a system to satisfy specified requirements. In industrial design, system design may refer to creating complex products that involve multiple interacting parts or services.

51. Usability Testing: A method used to evaluate a product by testing it with representative users. Usability testing focuses on measuring a product’s capacity to meet its intended purpose efficiently, effectively, and satisfactorily.

52. Value Engineering: A systematic method to improve the “value” of goods or products and services by using an examination of function. Value engineering promotes the substitution of materials and methods with less expensive alternatives, without sacrificing functionality.

53. Wearable Technology: Devices that are worn on the body or clothes, often integrating smart technology to provide advanced features like health monitoring, fitness tracking, and mobile connectivity. Wearable technology challenges industrial designers to merge functionality with comfort and style.

54. Wireframe: A skeletal outline of a digital interface, used in the planning and design of web and app interfaces. In industrial design, wireframing can also be applied to the conceptualization of digital interfaces for physical products.

55. Zero-Waste Design: A design approach aimed at eliminating waste at all stages of the production process. Zero-waste design involves creating products and systems that minimize the environmental impact by ensuring that all resources are fully used or recycled.

56. Circular Design: A design philosophy that considers the entire lifecycle of a product, aiming to keep materials in use for as long as possible through reuse, recycling, and regeneration. Circular design challenges designers to create products that contribute to a circular economy, minimizing waste and resource extraction.

57. Co-Design: A participatory design approach where designers collaborate directly with users or stakeholders in the design process. Co-design emphasizes the inclusion of diverse perspectives to ensure the resulting products or solutions are deeply aligned with the needs and contexts of those they are designed for.

58. Design for X (DfX): A set of principles that focus on specific considerations within the product development process, such as design for manufacturability (DfM), design for assembly (DfA), design for disassembly (DfD), and design for environmental (DfE). Each “X” represents a different focus area, guiding designers towards optimizing their designs based on specific criteria.

59. Emotional Durability: A concept that addresses the emotional connection between users and products, aiming to design products that users will cherish and keep for longer periods. Emotional durability goes beyond physical durability to encourage sustainable consumption patterns by fostering a deeper, more personal relationship with products.

60. Generative Design: An iterative design process that uses algorithms and artificial intelligence to generate a wide range of design solutions based on set constraints and parameters. Generative design allows for exploring numerous possibilities quickly, often resulting in innovative solutions that might not have been conceived through traditional design methods.

61. Heuristic Evaluation: A usability inspection method where experts use heuristics or principles to evaluate the usability of a product or system. Heuristic evaluation identifies usability problems in the design so they can be addressed as part of the iterative design process.

62. Inclusive Design: Similar to universal design, this approach emphasizes designing products and environments that are accessible and usable by as many people as possible, including those with disabilities. Inclusive design considers a wide range of human diversity, ensuring products can be used by individuals with varying physical, sensory, and cognitive abilities.

63. Life Cycle Thinking: The consideration of all stages of a product’s life cycle, from raw material extraction through manufacturing, use, and disposal, in making design decisions. Life cycle thinking aims to minimize environmental impacts at every stage of the product lifecycle.

64. Minimum Viable Product (MVP): A product development strategy that involves creating a product with the minimum number of features required to satisfy early adopters and gather valuable feedback for future development. MVPs are commonly used in the tech industry but can be applied in industrial design to test product concepts efficiently.

65. Participatory Design: A design methodology that involves all stakeholders, especially end-users, in the design process. Participatory design ensures the product outcomes are more closely aligned with user needs and expectations by actively involving them in decision-making and design development.

66. Speculative Design: A design approach that creates scenarios and artifacts for futures that might exist, questioning the cultural, social, and ethical implications of new technologies and behaviors. Speculative design is used to provoke discussion and debate rather than solve specific design problems.

67. User Experience (UX) Design: The process of creating products that provide meaningful and relevant experiences to users. UX design encompasses the design of the entire process of acquiring and integrating the product, including aspects of branding, design, usability, and function.